Jul 25, 2020. May 16, 2020. If a 'normal' legendary is 84, if it has a mythical version it will likely be lvl 94, meaning you will need to kill higher lvl monsters to get the mythical version vs the 'normal' legendary version so if a 'normal' legendary for X item is lvl 60+ and it's dropping for you now, but the mythical version is lvl84 then it wont drop until you start killing lvl 84+monsters or find extra high level chests.
Mar 19, 2018. Mar 21, 2020.
As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.
'If the stories are to be believed, this key will open nearly any ancient door'.
Skeleton Keys are items used to unlock the roguelike sections of various challenge dungeons.
Obtaining[edit | edit source]
From quests:
- One Skeleton Key, along with the blueprint, is given by Kalderos upon completing the quest Descent into Torment.
- One Skeleton Key is given by Mogdrogen upon starting the quest Cleanse the Corruption.
From crafting:
- A blacksmith can craft a Skeleton Key if the blueprint and the resources are available.
- An inventor can produce a Skeleton Key when dismantling Epic or Legendary items.
Usage[edit | edit source]
Skeleton Keys are used to open the sealed entrances to challenge dungeons. The key is consumed upon use.
Challenge dungeons that require a Skeleton Key to open are:
- levels 4 and 5 of the Steps of Torment.
- levels 2-4 of the Bastion of Chaos.
- Port Valbury.
- The Feral Thicket in the Ancient Grove.AoM
- The Tomb of the Heretic in the Lost Oasis.FG
Soldier Skills |
---|
Active Skills |
Blade Arc (Clean Sweep - Laceration) • Blitz (Blindside) • Cadence (Discord - Fighting Form - Deadly Momentum) • Forcewave (Tremor - Rending Force - Internal Trauma) • Overguard • War Cry (Terrify - Break Morale) |
Passive Skills |
Decorated Soldier • Fighting Spirit • Markovian's Advantage • Menhir's Will • Military Conditioning • Scars of Battle • Shield Training • Veterancy • Zolhan's Technique |
Toggle Skills |
Counter Strike • Field Command (Squad Tactics) • Menhir's Bulwark • Oleron's Rage |
Demolitionist Skills |
---|
Active Skills |
Blackwater Cocktail (High Potency - Demon Fire - Agonizing Flames) • Canister Bomb (Concussive Bomb - Improved Casing) • Fire Strike (Explosive Strike - Searing Might - Searing Strike - Static Strike - Brimstone) • Flashbang (Searing Light) • Grenado (High Impact - Skyfire Grenado) - Shattering Blast • Mortar Trap (Heavy Ordnance - 'The Big One') • Stun Jacks (Quick Jacks - Full Spread) • Thermite Mine (Hellfire Mine) |
Passive Skills |
Blast Shield • Ulzuin's Chosen |
Toggle Skills |
Flamed Touched (Temper) • Vindicative Flame (Ulzuin's Wrath) |
Occultist Skills |
---|
Active Skills |
Blood of Dreeg (Aspect of the Guardian) • Blood Pox (Fevered Rage - Wasting - Black Death) • Curse of Frailty (Vulnerability) • Doom Bolt • Dreeg's Evil Eye (Blood Burst - Focused Gaze - Terrifying Gaze - Vile Eruption) • Sigil of Consumption (Destruction) |
Toggle Skills |
Bonds of Bysmiel (Manipulation) • Possession • Solael's Witchfire (Consecrated Blade - Second Rite) |
Summons |
Summon Familiar (Mend Flesh - Storm Spirit - Lightning Strike) • Summon Hellhound (Ember Claw - Hellfire - Infernal Breath) |
Nightblade Skills |
---|
Active Skills |
Amarasta's Blade Burst (Lethal Assault) • Blade Barrier • Blade Trap (Devouring Blades) • Phantasmal Blades (Frenetic Throw - Heart Seeker - Nether Edge) • Pneumatic Burst (Breath of Belgothian - Shadow Dance - Elemental Awakening) • Ring of Steel (Ring of Frost - Circle of Slaughter) • Shadow Strike (Nidalla's Justifiable Ends - Nightfall) |
Passive Skills |
Anatomy of Murder • Dual Blades (Belgothian's Shears - Hidden Hands - Amarasta's Quick Cut - Whirling Death - Execution) • Merciless Repertoire • Phantasmal Armor |
Toggle Skills |
Veil of Shadow (Night's Chill) |
Summons |
Blade Spirit |
Arcanist Skills |
---|
Active Skills |
Albrecht's Aether Ray (Tainted Power - Disintegration) • Callidor's Tempest (Wrath of Agrivix - Inferno) • Devastation • Maiven's Sphere of Protection (Conversion) • Mirror of Ereoctes • Nullification • Olexra's Flash Freeze (Absolute Zero) • Panetti's Replicating Missile (Distortion - Supercharged - Proliferation) • Trozan's Sky Shard (Frozen Core - Shattered Star) |
Passive Skills |
Arcane Will • Fabric of Reality • Inner Focus • Mental Alacrity |
Toggle Skills |
Iskandra's Elemental Exchange (Manifestation - Overload - Elemental Balance) • Reckless Power • Star Pact |
Shaman Skills |
---|
Active Skills |
Brute Force (Feral Hunger - Upheaval) • Devouring Swarm • Grasping Vines (Entangling Vines) • Primal Strike (Thunderous Strike - Torrent - Storm Surge) • Savagery (Might of the Bear - Tenacity of the Boar - Storm Touched) |
Toggle Skills |
Mogdrogen's Pact (Heart of the Wild - Oak Skin) • Primal Bond • Stormcaller's Pact |
Summons |
Conjure Primal Spirit • Storm Totem (Corrupted Storm) • Summon Briarthorn (Ground Slam - Emboldening Presence) • Wendigo Totem (Blood Pact) • Wind Devil (Raging Tempest - Maelstrom) |
Inquisitor Skills |
---|
Active Skills |
Flames of Ignaffar - (Tainted Flame - Intensify - Infernal Purge - Endless Flame) • Horn of Gandarr • Inquisitor Seal - (Null Field - Arcane Empowerment) • Rune of Hagarrad - (Biting Cold - Chillsurge) • Rune of Kalastor - (Ignition) • Storm Box of Elgoloth (Allagast's Arcane Net - Lightning Tether) • Word of Pain (Word of Agony - Death Sentence) • Word of Renewal - (Word of Arms - Vigor - Steel Resolve) |
Passive Skills |
Artifact Handling • Bursting Round • Chilling Rounds • Deadly Aim • Ranged Expertise • Storm Spread |
Toggle Skills |
Aura of Censure • Aura of Conviction |
Necromancer Skills |
---|
Active Skills |
Bone Harvest (Harvester of Death - Dread - Soul Harvest) • Call of the Grave • Drain Essence (Gravechill - Hungering Reach - Decomposition) • Ill Omen • Mark of Torment • Ravenous Earth (Decay - Foul Eruption) • Reap Spirit • Siphon Souls - (Sear Souls - Blood Boil) |
Passive Skills |
Necrotic Edge • Reaping Strike |
Toggle Skills |
Harbinger of Souls • Master of Death • Spectral Binding (Spectral Wrath) |
Summons |
Raise Skeletons (Undead Legion - Will of the Crypt) • Reap Spirit • Summon Blight Fiend (Unstable Anomaly - Rotting Fumes - Blight Burst) |
Oathkeeper Skills |
---|
Active Skills |
Aegis of Menhir (Avenging Shield - Aegis of Thorns - Reprisal) • Ascension (Clarity of Purpose) • Eye of Reckoning (Soulfire) • Judgment (Crushing Verdict - Heart of Wrath) • Righteous Fervor (Dreeg's Reproach - Consecration - Retribution) • Vire's Might (Volcanic Might - Volcanic Stride - Tectonic Shift) |
Passive Skills |
Resilience • Safeguard • Shattering Smash • Smite |
Toggle Skills |
Divine Mandate • Path of the Three • Presence of Virtue (Haven - Rebuke) |
Summons |
Summon Guardian of Empyrion (Scion of Dreeg - Celestial Presence) |
Items |
---|
Weapons • Axes • Maces • Swords • Two-handed Melee • Pistols • Two-handed Ranged • Daggers • Scepters • Shields • Off-Hands Armor • Head Armor • Shoulder Armor • Chest Armor • Hand Armor • Leg Armor • Foot Armor Accessories • Amulets • Rings • Medals • Belts Unique Items • Sets • Monster Infrequents Relics • Components • Augments • Blueprints • Recipes • Materials • Consumables |
Creatures |
---|
Aetherial • Aether Corruption • Arachnid • Beast • Beastkin • Chthonic • Eldritch Human • Insectoid • Riftspawn • Undead • Heroes • Bosses • Pets |
Factions • Bounties |
---|
The Black Legion • Devil's Crossing • Homestead • Rovers • The Outcast Kymon's Chosen • Order of Death's Vigil • Aetherials • Beasts • Chthonians • Cronley's Gang • Arkovian Undead Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors |
Locations |
---|
Devil's Crossing • Shrines • Challenge Dungeons • Secret Areas |
Act 1 |
Devil's Crossing • Lower Crossing • Wightmire • Foggy Bank • The Flooded Passage • Burrwitch Outskirts • Burrwitch Village • The Warden's Cellar • Underground Transit • Hidden Laboratory |
Act 2 |
Arkovian Foothills • Old Arkovia • Cronley's Hideout • Twin Falls • Broken Hills • Smuggler's Pass |
Act 3 |
Deadman's Gulch • Prospector's Trail • Pine Barrens • Homestead • Rotting Croplands • Sorrow's Bastion • The Blood Grove • Darkvale Gate |
Act 4 |
Asterkarn Road • Asterkarn Valley • Fort Ikon • Gates of Necropolis • Necropolis Interior |
Act 5 |
Gloomwald • Ugdenbog • Coven's Refuge • Barrowholm |
Act 6 |
Lone Watch • Malmouth Outskirts • Malmouth Sewers • Steelcap District • Crown Hill |
Forgotten Gods |
Conclave of the Three • Korvan Plateau • Temple City of Osyr • Korvan Sands • Cairan Docks • Sunbane Oasis • Vanguard of the Three • Ruins of Abyd • Infernal Wastes • Remnants of Korvan City • Tomb of the Eldritch Sun • The Eldritch Gate |
Constellations |
---|
Tier 1 |
Anvil • Empty Throne • Falcon • Hammer • Harpy • Owl • Shepherd's Crook • Toad • Wolverine |
Fiend • Ghoul • Jackal • Rat • Viper • Vulture • Wretch |
Akeron's Scorpion • Bat • Eye of the Guardian • Fox • Hawk • Quill • Raven • Scholar's Light • Spider |
Assassin's Blade • Crane • Dryad • Lion • Panther • Stag • Tortoise |
Bull • Eel • Gallows • Hound • Imp • Lizard • Sailor's Guide • Tsunami • Wraith |
Tier 2 |
Affliction • Alladrah's Phoenix • Amatok the Spirit of Winter • Assassin • Autumn Boar • Bard's Harp • Behemoth • Berserker • Blades of Nadaan • Bysmiel's Bonds • Chariot of the Dead • Crab • Dire Bear • Harvestman's Scythe • Huntress • Hydra • Kraken • Magi • Manticore • Messenger of War • Murmur, Mistress of Rumors • Oklaine's Lantern • Revenant • Rhowan's Crown • Rhowan's Scepter • Scales of Ulcama • Shieldmaiden • Solael's Witchblade • Solemn Watcher • Staff of Rattosh • Targo the Builder • Tempest • Typhos, the Jailor of Souls • Ulo the Keeper of the Waters • Wendigo • Widow |
Tier 3 |
Abomination • Aeon's Hourglass • Attak Seru, the Mirage • Blind Sage • Crossroads • Devotion • Dying God • Ishtak, the Spring Maiden • Leviathan • Light of Empyrion • Mogdrogen the Wolf • Obelisk of Menhir • Oleron • Rattosh, the Veilwarden • Spear of the Heavens • Tree of Life • Ulzuin's Torch • Ultos, Shepherd of Storms • Unknown Soldier • Vire, the Stone Matron |
Navigation | ||
---|---|---|
Soldier Skills | Demolitionist Skills | Occultist Skills |
Nightblade Skills | Arcanist Skills | Shaman Skills |
Inquisitor Skills | Necromancer Skills | Oathkeeper Skills |
Items | Creatures | Factions |
Locations | Constellations |
Retrieved from 'https://grimdawn.gamepedia.com/index.php?title=Skeleton_Key&oldid=107170'
Even though Grim Dawn is an Indie ARPG, its Diablo-like look and feel has made it popular among many gamers. The good thing about such a game is the wide range of possibilities. There are so many ways to complete a mission hence increasing the number of times you can explore the Grim Dawn world.
One of the most interesting options, though not so productive, would be dual wielding pistols.
A Grim Dawn dual wield pistols build isn’t necessarily superior or easier to play but it is definitely fun once you master it. You can use cheats and hacks to give you some edge when mastering the art. In this guide, we are going to see how to dual wield pistols in Grim Dawn and explore some of the pistols you can easily use in this awesome game combat configuration.
Dual Wield Pistol Builds
There aren’t many dual wield pistol builds at your disposal in Grim Dawn. The most popular and perhaps easies build is the Occultist/Demo Fire/Chaos damage build. While you might find such guided builds interesting, it is wise to learn the basics of dual wielding builds and knowing what equipment will let you bring them into life.
Here is the equipment that will let you duel wield in Grim Dawn (one item in the list will give you the powers. Combining multiple items will increase your dual wield efficiency)
- Gunslinger’s Jacket
- Marauder’s Ammo Belt
- Barrelsmith’s Salvo and Crossfire
- Gunslinger’s Talisman
- Marauder’s Talisman
- Plunderer’s Talisman
- Pyroclasm’s Mark
Gunslinger’s Jacket and The Empowered Variant
The normal Gunslinger’s Jacket gives is rated at 110 Armor. You will require:
- Physique: 136
- Level: 20
- Item Level: 18
To unlock this item. The Gunslinger’s jacket grants you:
- +14% pierce damage
- +26 cunning
- +3% total speed
- -15 percent cunning requirement for ranged weapons
The skills are the most important additions this Gunslinger’s Jacket brings into the equation. At level one, you will be deadly with a gun or two guns. It will give you the power to dual wield ranged weapons with:
- +5% critical damage
- 15% chance of 30
- Piercing damage
- +4% offensive ability
The Empowered Variant of the Gunslinger’s jacket gets the same job done only better since it has a higher armor rating (712) and it grants you Level 2 Gunslinger skills. You will need 473 physique, level 65 and an item level of 65 to gain access to this variant. Fresenius 2008t parts manual.
Marauder’s Ammo Belt, And The Empowered Variant
The Marauder’s Ammo belt is another way to earn the dual wield powers. The belt gives you:
- 26 armor
- 12% bleeding resistance
- +15 percent fire damage
- +15% cold damage
- +10 cunning
When dual wielding with this belt on, you can sometimes lay down a devastating salvo of arcane infused ammunition. In addition to this, the belt also grants you skills like:
- +80% weapon damage
- 42 burn damage over 3 seconds
- 10-12 fire damage
- 10 cold damage
- 25% slow target effective for 3 seconds
To unlock the belt, you will require physique: 197, Level requirement: 26 and item level: 26.
The alternative is the Empowered Marauder’s belt that gives you more weapon damage, better burn damage, more armor but requires more physique and level bonus to unlock.
Barrelsmith’s Salvo and Crossfire
This is a handgun set that lets you dual wield by firing a salvo from your twin guns or send aimed shots down range with the intent to kill. The skill you will get with the Barrelsmith’s Salvo is Salvo Level 1. It is part of the Brrelsmith’s Twins item set whose slogan is ‘Forged together, fight as one’
You will need :
- Cunning: 411
- Level: 68
- Item level: 65
The Barrelsmith’s Crossfire will also let you fire a barrage from the twin guns, setting down a good amount of suppressive or deadly fire towards the enemy. This comes naturally with the power to dual wield ranged weapons. This gives you almost the same stats to the Salvo skill only that the Crossfire skill focuses on sending more lead downrange. You will need the same requirements to unlock it.
Gunslinger’s, Marauder’s and Plunderer’s Talisman
These talismans aren’t weapons in themselves but they will give you the power to dual wield ranged weapon. You can always deactivate the two-handed technique when you feel that it is not working to your advantage.
Gunslinger’s Talisman
This talisman will give you Level 1 Volley skill. This lets you send a well calculated volley of bullets towards a target. In addition to this, you can use the dual wield or double handed technique on compatible ranged weapons. The talisman belongs to the Devil’s Crossing faction and the unlock requirements are:
- Required level: 25
- Item Level: 28
Statistics:
- 15% Pierce Resistance
- +8% Total Damage
- 6-8 Elemental Damage
- +6% Attack Speed
When dual wielding, you will get:
- +70% Weapon Damage
- 16 Physical Damage
- 10% Chance to be Used
- 1 Projectile
Marauder’s Talisman
The Marauder’s Talisman will also give you level 1 Volley skill that lets you dual wield and send a strategic volley of bullets towards the enemy. You will have to be at Level 35 and have an item level 25 to gain access to this talisman. When double wielding with it, you will get:
- +75% Weapon Damage
- 24 Physical Damage
- 25% Chance of: 20 Fire Damage, 20 Cold Damage
- 12% Chance to be Used
- 1 Projectile
General Marauder’s Talisman Statistics
- +26% Total Damage
- +15% Fire Damage
- +15% Cold Damage
- 8-14 Elemental Damage
- +122 Health
- +7% Attack Speed
Plunderer’s Talisman
The Plunderer’s Talisman sits at the apex of the dual-wielding talismans in Grim Dawn. It will give you level 2 Volley skill and has a generally higher weapon damage. When dual wielding with this talisman, you get:
- +80% Weapon Damage
- 35 Physical Damage
- 33% Chance of: 35 Fire Damage, 35 Cold Damage
- 15% Chance to be Used
- 1 Projectile
You will need Level 60 and Item Level 60 to gain access to this powerful talisman
General Statistics
- +50% Total Damage
- +25% Fire Damage
- +25% Cold Damage
- 12-17 Elemental Damage
- +200 Health
- +7% Total Speed
Grim Dawn Mythical Items
Pyroclasm’s Mark
This is your last avenue to double wielding. It has a whole range of perks attached which makes it very interesting when making your build. The skill you will get from using the Pyroclasm Mark is the level 1 Blazing Fury. This lets you unleash a fury of projectiles from your dual wielded ranged weapons. In this mode, you will have:
- +115% Weapon Damage
- 180 Burn Damage Over 2 Seconds (90 Per Second)
- 106-172 Fire Damage
- 12% Chance to be Used
- 8 Meter Explosion Radius
- 1 Projectile
The Pyroclasm’s Mark has a level requirement of 58 and an item level requirement of 58.
General Statistics
- 16% Fire Resistance
- 16% Lightning Resistance
- +3% to Maximum Fire Resistance
- +3% to Maximum Lightning Resistance
- +44% Burn Damage
- +44% Fire Damage
- +44% Lightning Damage
- +44% Electrocute Damage
- 8-11 Fire Damage
- +4% Attack Speed
- +2 to Vindictive Flame
- +2 to Ulzuin’s Wrath
Grim Dawn How To Get Legendary Items Minecraft
The Pyroclasm Mark is the sure way to a dual wielding status. You can buy it’s blueprint from the Devil’s Crossing faction vendor when your stats are right and craft it at any blacksmith’s.
Item Sets Grim Dawn
Doubling the items that let you dual wield in your possession combines the perks each item brings to your character. The perfect Grim Dawn dual wield pistols build will depend on how you mash up the above items to suit your style of play.